This is the minimum allowed length of a drought. MinDroughtDuration stores the minimum drought duration as a whole number. This is the maximum allowed length of temperate weather. MaxTemperateWeatherDuration stores the maximum temperate weather as a whole number. This is the minimum allowed length of temperate weather. MinTemperateWeatherDuration stores the minimum temperate weather duration as a whole number. "MaxTemperateWeatherDuration": 999999999,Ī table with accepted values can be viewed here. MinTemperateWeatherDuration, MaxTemperateWeatherDuration, MinDroughtDuration, MaxDroughtDuration, HandicapMultiplier, and HandicapCycles. WeatherDurationService takes six arguments. WeatherDurationService stores weather configuration options. PlayTime stores the game playtime in seconds with a decimal scale of five. PlayTimeService stores the game playtime. Seamlessly modify, and manage EasySave3 game saves with a user-friendly web. EasySave3 Editor helps you empower your gaming journey with effortless save file editing. DayProgress expects a number with a decimal scale of eight. If you had to decompress the save file after decryption, you will have to recompress it again before uploading it here. Heights stores the map height data as a comma-less array.ĭayNightCycle stores the current DayNumber and DayProgress.ĭayNumber stores the day as a whole number.ĭayProgress stores the amount of time that has elapsed during the current day. TerrainMap stores the terrain height map. Cant you just edit it yourself, in map editor Add in a single tree somewhere and save it, that should update it to the latest build. thanks, in older update of the game it worked.
![timberborn save editor timberborn save editor](https://gta.com.ua/userfiles7/GTAIV-Savegame-Editor-gta.com.ua1.jpg)
VerticalAngle takes one numerical argument. I think what Ive read is that you can open the old maps in map editor and then save them again and theyll convert to. HorizontalAngle takes one numerical argument.ĬameraState VerticalAngle stores the vertical angle of the game camera. ZoomLevel takes one numerical argument.ĬameraState HorizontalAngle stores the horizontal angle of the game camera. X, Y, and Z.ĬameraState ZoomLevel stores the zoom level of the game camera. Target, ZoomLevel, HorizontalAngle, and VerticalAngle.ĬameraState's Target is what the game camera is looking at (it's target). X and Y.įor more information see: Create new map screen.ĬameraState stores the state of the game camera. Size of the game map used in game save file. Click on a Singleton in the following list to navigate to that section. Singletons can only appear once in a game save file. aa: Random two character lowercase alpha string.NNaNNaa: Random seven character lowercase alpha and numerical string.
![timberborn save editor timberborn save editor](https://www.barreldrill.com/wp-content/uploads/2021/02/20210206112403_1.jpg)
![timberborn save editor timberborn save editor](https://i.ytimg.com/vi/objhfhxhjU0/maxresdefault.jpg)
From the main menu select load game and then click on Browse directory in the lower right-hand side of the load game screen. The game save file location can be found while in-game. Game save file locations are different for each platform.